tommers
Currently in investor / advisor mode.
This is from the New Home missions where you've got to (it now turns out) rescue people from a station. For some reason you need a (I think) TS - a small carrier anyway. I've not really used wings and fleets before so its quite interesting to learn. Found a good script that organises the fighters a bit better - adds pilots that can gain rank and such.
CODEA Weapon System
To do that missionI had to do about 6 unfocused jumps - this was not mentioned at all in the mission briefing
Oooh, that's an interesting script. I've always shied away from fighters cos I can't bear losing them and having all the trouble of re-equipping replacements... it just all seems so complicated.
I think with that mission I jumped in one of my docked fighters and kept the enemy busy whilst my TM docked at the station... is that what it tells you to do? I knew about the spoiler from the forums. Loads of people moaning about it.

When you set up your complexes for the hub, which scripts did you use? You said something about tubeless complexes? Does that reduce the lag? Did you use the complex construction script?
I've been meaning to set them up for a few days but I'm just dithering.




It's kind of slow to start off with but once you put some time into it and start making money & upgrading your ships and whatnot it becomes more interesting - when I only had 1 ship I was focussed on making money through trade, now I have 2 I can explore a bit more while still making money through trade with the other ship...

