I grew up wasting my money and time in endless overheated arcades with dodgy carpets and still dodgier characters inhabiting them. As a nerdy eighteen year old with hardly any life I'd get the bus into Manchester on a Saturday morning and buy Private Eye from a city centre newsagent and then head for an arcade on Oxford Road.
I forget its name but it was a serious space invaders hang out - it even had stools next to the machines for the guys who could play for longest. I liked the classic gameplay of Taito's SI, but I really fell in love with Asteroids and its coldly logical physics; in space not only can nobody hear you scream, but there's no other way to stop other than by reversing the ship and firing the rocket in the opposite direction. And even if you don't drift into a rock there were flying saucers who wanted you off the game...yet there were masters who could make a ten pence hit last hours, and unbelievably high scores on the Best Ever Screens....ah yes, fond memories...
Later on as a student living on the seafront in Morecambe the bug was still biting and the opportunities to indulge were many and various. I think it was Williams that released that classic arcade version of Star Wars, in which you took on wire frame tie fighters before finding yourself in the Death Star trench. Magic! I did this rather than my essays. The Force is Strong with This One, Vader would say in your ear... I was finding it tough to get girlfriends around this time, for some reason.
Then I went and worked in Edinburgh for a bit and found an arcade near the Heriot Watt University with the original version of Spyhunter, in which you drove a car armed with oil slicks and ground to air missiles. I think I threw away half my wages just getting to the bit where you turned into a speedboat.
Life was pretty crap for me in those days. There was a weird kind of validation in being good at something, even if it was only flying a silly griffon around in Joust.
Much much later when I got my Playstation 2 I went and bought the new version of Spyhunter; only to find, despite the luxurious 3D graphics and surround stereo sound, it had only an iota of its charm and the Peter Gunn Theme was missing; I encountered the orginal again to my joy while on holiday in France last summer; our host had a Williams arcade compendium for PS2 and there it was in all its annoying and addictive glory.
And here was a marvellous thing. We had some kids with us, around the twelve to fifteen bracket, and they'd been playing Timesplitters on the PS2, not a bad game, but basically a FPS with no frills or subtlety.
We kicked them off the console (age still has its privileges) and started on the 2 player versions of Joust and Spyhunter. The teens who'd thought they'd seen it all were hooked just as badly as we were - on games coded well before their parents had met.
(At this point attendants emerge from the shadows to wheel the babbling old gent away for another injection).