Getting the hang of the ground game slowly.
it's very much a tussle which is very realistic IMO.
Haven't managed to submit in a match yet.
Yup.
Once you get the hang of which direction to rotate to initiate the right transition, how to do the major transitions and how to get the timing right to counter or block their transitions, the ground grapple game is very well done.
I still have an issue with submissions though:
As a general rule, the best way to practice them is to play with the health/stamina bars on.
You should find that if you attempt a sub when you have more that twice the (recoverable) stamina than your opponent, it usually takes - though not always.
This means that you have tire them with body blows and blocks against their transition attempts and not puff yourself out too much while you are doing it. It is also quite dependent on the subs rating of your character Vs the opponents Subs defence - I believe there is still behind the scenes "dice rolling" taking place with the stats.
All that said, there is still a random element at work and some re-jigging of the subs game is needed for the sequel.
As a test, I played my custom character (subs and related skills as high as they would go, tier 3 JuJitsu unlocked and Cardio maxed out) against the PC.
I battered him so silly that by the end of the 2nd round, the lightest body hit from me would
immediately put him into "rocked" status; his health and stamina were practically nothing and any touch to the head would have KO'd him and ended the fight.
I then spent
3 solid rounds (was a 5 round fight) taking him down, rocking him with a body hit and attempting a sub.
I did this at will, time and time and time again for 3 rounds straight and
every single time, he escaped. I tried every take-down, transition and sub I knew - no dice.
30 seconds from the end of the fight, I gave up, lightly stroked his face and he immediately fell down and died.
My very next fight I used the same character and subbed Matt Hughes with a kimura about 1.30 into the first round.
