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The Hardest Game ever?

"The Ninja" on the Master System.

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I have never seen a more frustrating game. Its a scrolling shoot-em-up but you have to collect all the scrolls before you reach the last level, and even if you beat the mega hard boss you have still failed the game. Its tear-your-hair-out terrific.....
 
Commando 2 was difficult to play

That Atari Postman on a Bike game was also very difficult (name?)

Quo Vardis was extremely tough (which comouter was it on? Com 64 or Spectrum???)
 
I think somebody mentioned those stupid text adventures (I think mine were on a Vic 20 :eek: ) that included getting mud to stop a chigger bite killing you etc etc. Absolute bitches of games but at the time couldn't be left alone for a second.

The MIght & Magic games on higher levels were impossible too simply because your enemies multiply so fast.

Ultimately I have got to agree with the others though and opt for Jet Set Willy.

Did anyone ever actually manage to catch that fucking boat?
 
I'm learning how to write text adventures at the moment in the same format that Zork was written, and this involves a lot of playing various people's creations. It's fucking frustrating. EXAMINE <everything>, LOOK UNDER <everything>, what the fuck am I expected to do now? It's more like applied telepathy than gaming; what the fuck was the author thinking when they wrote this?
 
Shadow of the Beast 2 seconded, what a fucking bastard of a game (anybody know where I can download a copy? :D)

Oh and Dizzy the egg on the ZX spectrum, that fucking dog :mad:
 
RenegadeDog said:
And what about Shadow of the Beast 2? Even with the cheat most people found it near-impossible...
\.

Shodow of the beast was stupidly difficult. How the bloody hell were you supposed to get the password from, to get past the dragon? :mad:

I think i only ever saw about four screens of the game. :o
 
Hardest game I ever played was a game called "Roller coaster" on the specturm, it was a side scrolling game where you had to negotiate different rides.

Could only get about four screens in one direction :( Can't find the bugger anywhere to download, wouldn't mine having another crack at that.
 
Treasure Island fucking Dizzy!!

Collect 100 coins to get off the island, oh shit there is only 99 in the game!

unless of course someone told me that to make me feel better.

I spent so many fucking weeks on that game.

far cry on realistic is fucking impossible!
 
Jet set Willy on the spectrum. I can still remember how annoying it was when you jumped into the next screen straight into something nasty and died - only to repeate it 20 times as your live go one at a time.

On another note does anyone remember the card you got with the game, the copy protection card with the coloured bars :D

Actually most spectrum games were dam tricky due to the fact they were so piss poorly writen.
 
FridgeMagnet said:
I'm learning how to write text adventures at the moment in the same format that Zork was written, and this involves a lot of playing various people's creations. It's fucking frustrating. EXAMINE <everything>, LOOK UNDER <everything>, what the fuck am I expected to do now? It's more like applied telepathy than gaming; what the fuck was the author thinking when they wrote this?

:D

this is soooo true. Philosopher's Quest on the BBC Micro drove me to near madness. The game comprised a sequence of completely random commands like GIVE AQUALUNG TO OLD LADY, THROW SMELLY CHEESE AT OCTOPUS, etc, etc.
 
PastorOfMuppets said:
:D

this is soooo true. Philosopher's Quest on the BBC Micro drove me to near madness. The game comprised a sequence of completely random commands like GIVE AQUALUNG TO OLD LADY, THROW SMELLY CHEESE AT OCTOPUS, etc, etc.
was reading this about Advent, the first proper text adventure
In some ports of `Advent' 1 point is awarded for each room visited for the first time,
and 1 for never having saved the game, a mean trick, plus the infamous ``Last Lousy
Point'', awarded without any clue for dropping a particular object in a particular place,
an irrelevant act achieving nothing. (People used to have to disassemble the mainframe
game to discover this.
)
 
DexterTCN said:
Bubble Bobble.

Never did all 100 levels (and then backwards, they say). :(

da da da DA DA DA da da da da...da da da da da da

da da da da da da da da da da da da da da

(sorry...flashback)

da da da da...da da da da

Pffft. Me and a chum got so good at Bubble Bobble, we ended up being bored of how many times we could cycle through all the levels without using a continue. If you and player 2 stand on the same spot as where a powerup is about to appear, you both get it. We knew where to stand in every level :)
 
FridgeMagnet said:
In some ports of `Advent' 1 point is awarded for each room visited for the first time,
and 1 for never having saved the game, a mean trick, plus the infamous ``Last Lousy
Point'', awarded without any clue for dropping a particular object in a particular place,
an irrelevant act achieving nothing. (People used to have to disassemble the mainframe
game to discover this.)

that's just plain evil!!

kids these days have it pretty easy really.... no disassembling required!
 
the thing about jet set willy is that wen it was first released it was impossible to complete..


because of a coding error the last item to get was placed too high for lil willy too reach so no matter how hard u tryed u just fell to ur death!
 
GT4 is doing my head in at the moment , stuck on 91%.

Two endurance races to go , just trying to find the time to do the two 24 hour La Sarthe races.

Apart from that it's the fecking hard rally's and 11-34 of the driving missions.

Taken me six months to get this far. :mad:
 
Playing Chelsea in Prem Manager 98. A huge wage roll, very limited on cash at the start (around 2M, I think) and given how fucking hard it is to sell players, I managed to get booted from the club in the demo. Also, Lawnmower Man. Gods and pretty much everything by Bitmap Brothers, Euro 2004 without a digital pad.
 
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