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one billion iphone apps

Quality control?

I thought it was censorship control on these boards? :D
I refer you to the article already quoted and an item from the linked page. Make of it what you will.
However, in practice, Apple has chosen to wield its rejection stamp in confusing and sometimes contradictory ways...

Applications have been banned for containing off-color language. The creators of South Park were not allowed to sell their application because of "potentially offensive" content, despite the fact that the show's episodes are available in the iTunes Store.

And Apple has rejected applications that appear to compete with its business interests while approving applications submitted by well-connected friends that break App Store rules.
Tweetie is a Twitter client. Apple rejected version 1.3 because the trends list currently includes the hashtag “#FuckItList”.

But the trends list is not generated by Tweetie. Tweetie displays it, but the information comes from Twitter Search—it's part of the web. As various people have suggested, if they think developers should protect iPhone users from certain naughty words, Apple should add a swear-filter to Safari. Until they do, this is just hypocrisy.

Also, the tweets themselves can contain swearing (that's what creates those trends: people use those words, phrases, and tags in their tweets). Is Apple claiming that Tweetie should censor your friends' tweets?
http://boredzo.org/killed-iphone-apps/
 
I refer you to the article already quoted and an item from the linked page. Make of it what you will.

That page shows about around 15 apps some of which were modified and eventually accepted. Given the number of apps in the App Store the rejection rate is incredibly small...!
 
Oh dear...this app made the sound of a crying baby, while showing a charcoal drawing of a kid. The only way to make the noise stop was to shake the iPhone violently, until red X marks appeared over the baby's eyes. What were they thinking?!

Will no one think of the children...!!!!!!! :hmm:


Unbelievably, they banned Dope Wars!

"The developer seems to have satisfied Apple by changing the material that the player trades from drugs to candy. Six days after Apple rejected Dope Wars, they approved Candy Wars."
 
that's just pathetic :rolleyes:

I'm relieved attitudes like that weren't able to control the spread of personal computing or internet access over the last couple of decades.
 
that's just pathetic :rolleyes:

I'm relieved attitudes like that weren't able to control the spread of personal computing or internet access over the last couple of decades.

There was a pretty famous episode where a certain entrepreneur named Mr Gates got miffed that someone was distributing his BASIC free of charge:

"Microsoft's BASIC was popular with computer hobbyists, but Gates discovered that a pre-market copy had leaked into the community and was being widely copied and distributed. In February 1976, Gates wrote an Open Letter to Hobbyists in the MITS newsletter saying that MITS could not continue to produce, distribute, and maintain high-quality software without payment.[27] This letter was unpopular with many computer hobbyists, but Gates persisted in his belief that software developers should be able to demand payment."
http://en.wikipedia.org/wiki/Bill_Gates

So, you could see the App Store as the one result of this thinking... :D
 
Not the same issue at all is it?

It was early attempt to try and get money for developing software. (Prior to then, most software was given away "free".) The App Store is another way of attempting to do this. And if you want Apple's protection (ie DRM) you have to play by their rules. If you don't like it you can always write and sell your app on Android, Windows Mobile etc...
 
But many app store apps are free :confused:
I don't get what your point is - MS wanted paying for software they wrote. Apple wants to vet all software sold through their store. They're really quite different scenarios.
 
But many app store apps are free :confused:
I don't get what your point is - MS wanted paying for software they wrote. Apple wants to vet all software sold through their store. They're really quite different scenarios.

Yes, but in order to guarantee payment for the paid apps the free apps have to be in the App Store as well. I see the Apple App Store as an evolution of the paid software model, and one that works quite well. ;)
 
"The developer seems to have satisfied Apple by changing the material that the player trades from drugs to candy. Six days after Apple rejected Dope Wars, they approved Candy Wars."
That's correct.

The censors at Apple took objection to the version of the game that mentioned (gosh!) naughty drugs and only allowed a child-friendly version based on sweets to appear on the AppStore.

Dope Wars is freely available on just about every other platform.
 
Yes, but in order to guarantee payment for the paid apps the free apps have to be in the App Store as well. I see the Apple App Store as an evolution of the paid software model, and one that works quite well. ;)
How does the 'paid software model' involve all third party software being forcibly sold via a single outlet with the vendor exercising total control over what is allowed to be sold? Your Microsoft comparison makes no sense.
 
I don't know. I've spent a lot more than that idle entertaining myself for 15 minutes on a quiz or fruit machine in a pub.

I've bought chocolate for around that much because I was bored, which lasted less than 15 minutes, and also made me fatter.
 
I think the ultra cheap iPhone apps are a brilliant idea. Most of them are totally shit mind, but you're far more likely to give them a punt than some $10 jobbie on another platform.
 
I just spent 6 pounds on scrabble, because I absolutely had to have scrabble. It's a bloated, overly flashy app, but I have it now :)
 
I just spent 6 pounds on scrabble, because I absolutely had to have scrabble. It's a bloated, overly flashy app, but I have it now :)
I use Scrabble everyday on my phone. I'm at the intermediate level and win a few games until the fucking thing pulls some enormous, point-scooping word I've never heard of.
 
I'm beating the Hard AI right now. Just whipped out a 7-letter. I hope this is an anomoly, I need a challenge!
 
There was a pretty famous episode where a certain entrepreneur named Mr Gates got miffed that someone was distributing his BASIC free of charge:

"Microsoft's BASIC was popular with computer hobbyists, but Gates discovered that a pre-market copy had leaked into the community and was being widely copied and distributed. In February 1976, Gates wrote an Open Letter to Hobbyists in the MITS newsletter saying that MITS could not continue to produce, distribute, and maintain high-quality software without payment.[27] This letter was unpopular with many computer hobbyists, but Gates persisted in his belief that software developers should be able to demand payment."
http://en.wikipedia.org/wiki/Bill_Gates

So, you could see the App Store as the one result of this thinking... :D

I'm no expert, so don't quote me, but istm that a half hearted move by Gates in 1976, followed by three decades of wide open uncensored software distribution (whether paid for or free), isn't really comparable with the modern app store concept.

I can understand why the control freeaks at Apple, Google or Microsoft like it. What I've yet to grasp is why consumers would see it as a good idea.
 
I'm beating the Hard AI right now. Just whipped out a 7-letter. I hope this is an anomoly, I need a challenge!
I don't know if they're the same levels on both platforms, but the 'hard' level of the Palm version crushed a Scrabble expert a while ago during a Scrabble night at the Grosvenor.

I win about 60/40 games on intermediate (one below expert). I've won one or two expert games too but it generally whips my ass with 80+pt-scoring words I've never heard of.
 
It's an incredible feat, 1 billion downloads in 9 months! Apple has set the bar for all app stores, and not an easy one to reach either...
 
Doesn't really bother me, there's tons of shite music out there but that doesn't stop me finding stuff I like and enjoying it...
 
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