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Need for speed shift vs Dirt 2

Need for Speed : shift ve Dirt 2

  • Need for speed : shift

    Votes: 0 0.0%

  • Total voters
    1
but a serious question , are you a games reviewer ? or have you just formed this opinion from the demos or did you go out and throw your hard earned cash at them so you could come to your verdict ?

a gamer who's been playing consoles for around 20 odd years and has a games collection to rival most game shops I get the occasional freebie to test/review...which considering the amount spent on the industry over the years is fair payback...
 
all you can ' prove ' is your own opinion

which id give a bit more credence to if you werent so hostile about it :)

anyway im not going to sit here and argue with you each to thier own and all that.....

nope I can prove the physic engine isn't as evolved as say older games I can prove they've increased their pixel count and shading budgets but not spent as much time on the physics engines as they have done in the rendering engines I can prove this is a long line now of minor improvements to the rendering engines which have in technology terms left the physic engines in the dust.

I can prove that there has been a shift from making a game designed to last a significant period to marketing demanded shift of a game lasting no more than a month to completion. Lead in part by the shift to accommodate the Japanese gaming market and to the larger US gaming market and the idea to sell more units to wider audiences of the pick up and play generation rather than the pick up and learn gamer generation.

EA and others have lead the way in this change in dynamic of games where they make the games as easy as possibly to prevent replay value and make you go out and buy new products thus keeping them all in business...
 
Dirt 2 is unplayable online because of the handling, nature of the tracks and the fact there are twice as many cars as the track can handle, and the fact that ALL people do is use YOU to bounce off. It's so shit to be first and then slow to corner and have the fuckwit behind you just smash you out the way and take the race leaving you spinning out into last. Got my copy when it came out, sold it yesterday on Amazon and won't look back. Would love to try out Shift, but I'm so wary of games now as they've all been so crap for so long (excepting Batman even though it's painfully short).
 
a gamer who's been playing consoles for around 20 odd years and has a games collection to rival most game shops I get the occasional freebie to test/review...which considering the amount spent on the industry over the years is fair payback...


you havent answered my question , have you piad out for the full copies of the games and review them or have you just reviewed the demos ?
 
this is my point.

The game originated as a cops and robbers chase game.

something which is sorely needed on the next gen platforms rather than a hundred different slightly altered racing games.

NFS was different always from ridge racer from GT from PGR from all of them by being a cops and robbers game the moment they left that mechanic out to make it more accessible for non gamers (and way way way easier) it lost all it's appeal as it's never been an accurate reflection of the cars themselves or a decent car modification type game or a shopping game all of which it has become.

underground wasn't the last in the line of cops and robbers it was way post hot pursuit which was the last time they bothered to have the cop/robber dynamic and although good was still not a patch on previous versions.

The racing isn't good enough on any of the NFS games because it never has been and never will be a good racing game. the cars steer like they have poles through the middle and don't turn in they clash of building and barriers like the were running into duvets and the damage engine is utterly pony...

this was all excused when it was a cops and robbers game since then where's the need for speed...

I would like to see a wider breadth of car driving games, and agree that they are very watered down. I have played the ultra realistic ones like GT3, with a force feedback wheel (it's in the shed gathering dust now) and they are incredibly involving but I just haven't the patience and time to put into them.

I think that, if the latest iteration is anything to go by, NFS agree with you and have started to put some more choice back into the game as far as the mechanics of the driving goes. With the option to turn off the 'rails' it does seem that this is so.

That said, NFS: Underground was the first driving game I bothered with. Gran Turismo didn't light my candle. I loved the drag racing in NFS:U and got into the rest of it through that.

So yeah, I get what you're saying about NFS being a certain way and there being no need to change it as there's a million other generic driving games out there just like the one they changed it to, but I don't agree. It's special to me.
 
I would like to see a wider breadth of car driving games, and agree that they are very watered down. I have played the ultra realistic ones like GT3, with a force feedback wheel (it's in the shed gathering dust now) and they are incredibly involving but I just haven't the patience and time to put into them.

I think that, if the latest iteration is anything to go by, NFS agree with you and have started to put some more choice back into the game as far as the mechanics of the driving goes. With the option to turn off the 'rails' it does seem that this is so.

That said, NFS: Underground was the first driving game I bothered with. Gran Turismo didn't light my candle. I loved the drag racing in NFS:U and got into the rest of it through that.

So yeah, I get what you're saying about NFS being a certain way and there being no need to change it as there's a million other generic driving games out there just like the one they changed it to, but I don't agree. It's special to me.
it's a travesty that they've all become mix and match the same if you ask me...

even burn out got blander with each iteration...
 
Dirt 2 is unplayable online because of the handling, nature of the tracks and the fact there are twice as many cars as the track can handle, and the fact that ALL people do is use YOU to bounce off. It's so shit to be first and then slow to corner and have the fuckwit behind you just smash you out the way and take the race leaving you spinning out into last. Got my copy when it came out, sold it yesterday on Amazon and won't look back. Would love to try out Shift, but I'm so wary of games now as they've all been so crap for so long (excepting Batman even though it's painfully short).

Thanks AW thats the kind of answer i was looking for to help me choose.

Looks like my bro is getting shift ( due to the gaming demographic that Garf has thoughtfully put us into ;) )
 
nope I can prove the physic engine isn't as evolved as say older games I can prove they've increased their pixel count and shading budgets but not spent as much time on the physics engines as they have done in the rendering engines I can prove this is a long line now of minor improvements to the rendering engines which have in technology terms left the physic engines in the dust.

I can prove that there has been a shift from making a game designed to last a significant period to marketing demanded shift of a game lasting no more than a month to completion. Lead in part by the shift to accommodate the Japanese gaming market and to the larger US gaming market and the idea to sell more units to wider audiences of the pick up and play generation rather than the pick up and learn gamer generation.

EA and others have lead the way in this change in dynamic of games where they make the games as easy as possibly to prevent replay value and make you go out and buy new products thus keeping them all in business...


Are you playing on xbitch or P$3 or pc ?

Im asking as the PC version has the phsyx engine running on nvidia cards.

Im wondering how different the handling is.......

I might get it for my Bro and see the difference between the 2.
 
ps3 never gotten asked to do xbox reviews and can't justify playing things on an inferior machine (waits for flames...) though have all 3 of the next gen as previous gens too...
 
NP.

It's not that Dirt is a bad game (except online), it's just not a good game. The single player gets boring very quickly and there really isn't much incentive to completing it at all. The rallycross mode though is just awful, utterly awful.
 
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