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Games doing something different

Great topic as myself only played Tomb Raider level Editor games online I enjoyed but I want something different too. Any suggestions not much fighting maybe more intellectual games and like long games. I have no clues at all.
 
its a tetchy subject for me...i banned myself from playing computer games about 10 years ago....found them too addictive and too much of a time waste (in a bad way)...ive done more than my share of watching tv and playing computer games - more than enough for a lifetime. life is too short, and most of it is spent working and sleeping and nowadays i like to make the absolute most of my free time.

Doing what?
 
This thread brings up some of my problems with games. The running/flying around, shooting things, even walking around solving things, involves a lot of boring if skilful twiddling. I've never been interested in doing all that. I can do it for 5 mins, then I wonder why I'm spending time on such a useless skill.

I read the other day about a game where you didn't directly control the play. There was a character wandering round, but you don't control it, you just make decisions on certain things and that has effects on how the game unfolds. It sounded kind of interesting but I can't remember the name of it :D

Are there also games that are about solving narrative problems, rather than having a narrative, then you do some shooting to advance the narrative, or solve a word puzzle to move on or something? I might find the former interesting.
 
This thread brings up some of my problems with games. The running/flying around, shooting things, even walking around solving things, involves a lot of boring if skilful twiddling. I've never been interested in doing all that. I can do it for 5 mins, then I wonder why I'm spending time on such a useless skill.

I read the other day about a game where you didn't directly control the play. There was a character wandering round, but you don't control it, you just make decisions on certain things and that has effects on how the game unfolds. It sounded kind of interesting but I can't remember the name of it :D

Are there also games that are about solving narrative problems, rather than having a narrative, then you do some shooting to advance the narrative, or solve a word puzzle to move on or something? I might find the former interesting.
That's a fair description of what you don't get on with, but I'm not clear on what you do want yet. Can you expand on the last bit about solving narrative problems? What would that look like?

It probably exists, although I might not be the person to point you at it.
 
That's a fair description of what you don't get on with, but I'm not clear on what you do want yet. Can you expand on the last bit about solving narrative problems? What would that look like?

It probably exists, although I might not be the person to point you at it.
I'm not sure what it would look like because I've never seen it :D I suppose on a basic level a narrative problem game might look like a Choose Your Own Adventure novel, but I'd hope the nature of computer games (rather than printed paper) could make it considerably more complex than one of those.
 
I'm not sure what it would look like because I've never seen it :D I suppose on a basic level a narrative problem game might look like a Choose Your Own Adventure novel, but I'd hope the nature of computer games (rather than printed paper) could make it considerably more complex than one of those.
Hmm. There are a few good games where your choices significantly affect the outcome but generally they're connected by having to do normalish game stuff in between.

The closest thing to what you're after is perhaps the genre of interactive fiction (IF), which is not something I'm into - someone else may have good suggestions. Unfortunately a lot of it is crap too, because the bar to entry is low.
 
I can't quite envisage how that would work other than turn-based and probably local play.

80 Days is another bit of IF I enjoyed. It does have a multiplayer element in that you can watch other people's progression but I doubt that's what you had in mind.
 
I'm not sure what it would look like because I've never seen it :D I suppose on a basic level a narrative problem game might look like a Choose Your Own Adventure novel, but I'd hope the nature of computer games (rather than printed paper) could make it considerably more complex than one of those.
You might enjoy Kentucky Route Zero

Review of Act I : Wot I Think: Kentucky Route Zero Act I
I had a dream about Kentucky Route Zero a couple of nights ago, which is an entirely appropriate reaction to its magical realist landscape and locations. In the dream, the dilapidated farmhouses and cut-away basements were stranded with seaweed and rotten fish, having been lost underwater for years. The sea that covered the state eventually retreated when the tide went out one day and never stopped going, whispering away over the horizon. I’d conflated its world with Gabriel Garcia Marquez’ Autumn of the Patriarch. That’s grand company to be in and the game sits comfortably there. Both works sashay around surrealism, in an emotionally and intellectually cohesive fashion.

You can play just act 1 and still get a satisfying experience. (the final act, V, is not out yet)

In terms of multiplayer, maybe The Yawhg is what you're looking for?
It's a sort of co-operative storytelling story game for 2-4 players



Review: Review: The Yawhg - Gets Better With A Little Help From Your Friends

Afterwards, my group gushed about how much fun they had, and I was subsequently besieged with requests, as my compatriots exclaimed how much they wanted me to later host another session for them and their friends. See my gameplay video below…

I’ll leave you with one of my favorite stories we found while playing:

A crazy man with bizarre sores on his body spit on one of us. It later caused us to go mad with power and destroy the gardens and no one else could use the gardens again for the rest of that session. They then went back to normal. But then later, at the end of the session, years after we’d repaired the city and all was well, the sores reappeared on that player and to prevent another disaster, they ran to the shore and swam into the ocean. The last that was seen of them was a massive explosion on the horizon.

This was probably one of the best not-a-games I’ve ever ‘played’.
 
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This thread brings up some of my problems with games. The running/flying around, shooting things, even walking around solving things, involves a lot of boring if skilful twiddling. I've never been interested in doing all that. I can do it for 5 mins, then I wonder why I'm spending time on such a useless skill.

I read the other day about a game where you didn't directly control the play. There was a character wandering round, but you don't control it, you just make decisions on certain things and that has effects on how the game unfolds. It sounded kind of interesting but I can't remember the name of it :D

Are there also games that are about solving narrative problems, rather than having a narrative, then you do some shooting to advance the narrative, or solve a word puzzle to move on or something? I might find the former interesting.
It's hard to say. As mauvais says, most of the games that are about narrative are in the IF genre, but that's kind of tautological; the term IF generally implies a narrative that the player affects in some way. It's exploded in the last few years with a number of low-entry-barrier tools being developed that have easy web export, particularly Twine which I love, but people have been messing with this stuff for years before that, often in parser-based IF (i.e. N / GET ROCK / THREATEN MUFFIN WITH ROCK). Some of it is pretty traditional, some mess with ideas of observers and agency, some satirise or explore existing game tropes, some are really just mood pieces, blah blah. I find out about this stuff by following other people who are interested in it on social media and checking out their links; I've never found any better way. Emily Short's blog is one of the best for info on the latest items - she herself has written some really groundbreaking things.

80 Days, as mentioned above, is a good jumping-in point to the modern CYOA style.
 
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Sorcery! series are also very good

Sunless Seas is probably worth a look . Not played Fallen London but maybe?
 
It's hard to say. As mauvais says, most of the games that are about narrative are in the IF genre, but that's kind of tautological; the term IF generally implies a narrative that the player affects in some way. It's exploded in the last few years with a number of low-entry-barrier tools being developed that have easy web export, particularly Twine which I love, but people have been messing with this stuff for years before that, often in parser-based IF (i.e. N / GET ROCK / THREATEN MUFFIN WITH ROCK). Some of it is pretty traditional, some mess with ideas of observers and agency, some satirise or explore existing game tropes, some are really just mood pieces, blah blah. I find out about this stuff by following other people who are interested in it on social media and checking out their links; I've never found any better way. Emily Short's blog is one of the best for info on the latest items - she herself has written some really groundbreaking things.

80 Days, as mentioned above, is a good jumping-in point to the modern CYOA style.
Thanks for the ideas. IF seems mostly text-based. Something more image-based seems appropriate for computer games. Kentucky Route Zero seems interesting, and I'll have a look at the others too.
 
I've played that. It's kind of what you'd expect - fun, silly, shallow. Like themed mods or total conversions for FPS games used to be.
 
I enjoy playing Mexican Train, I recently came across a free app. The graphics are not great, but it's a great way to nose a few minutes.
 
RIOT: Civil Unrest



This game is a lot better than I thought it would be !
Only been playing it for 30mins and I am in love. It is classy ! the 8 bit photorealistic graphics work really well. The game play is simple... but if you have experience in this area... quite realistic.

Im playing through global mode which starts out in Valsusa, Italy resisting a high speed train track. All the stories are from real events in story which got me well involved . I'm definitely going to buy this.
 
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Superhot is amazing, weird and trippy, addictive and fun. Leaves Xbox gamepass soon, so would recommend it if you haven't already played it.
 


Season, a third-person atmospheric adventure bicycle road trip game. Through the eyes of a young woman from a secluded community, explore the world for the first time. Collect artifacts and memories before a mysterious cataclysm washes away the world...
 
I finally played Journey but was defeated in the end by all the running around and jumping, and needing to jump in just the right way, having found the right energy boosters first, and needing ten attempts to get it right, then having to do the same again a couple of minutes later. Very boring, however beautiful the game is.
 
Since it doesn't seem to have been mentioned, I'd say Night in the Woods is probably my favourite example of this:

Great mix of deindustrialisation, cutesy cartoon animals, teenage/early twentysomething ennui, and Lovecraftian horror, there's parts in it that feel like a really obvious commentary on Trumpism but iirc pretty much the whole thing was written and developed before the 2016 election so it's actually not so much a commentary on Trumpism as the underlying social forces that led to it. This scene is not really a spoiler for anything:


Just started Disco Elysium, which is also great so far, and I can see does have a thread on here, but also I really don't want it spoilered, so I'll wait until I've finished it before I read it.
 
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