I remember when Morrowind came out, and they offered DLC for free. We'll be paying for official patches next.
Yeah I need a good RPG, and I heard you can play a female character and lez up with one of the NPCs


There are millions of dating sims out there that Shippy will translate if you want, you pervs![]()
so do you want to be the little girl or the big paedo?
Tell me about it, I'm a sexy bolshy city elf and I'm trying to get into the sexy mage but my righteous sense of justice keeps pissing her off. I fear this is another Mass Effect scenario and I'm going to end up getting off with no one.![]()

Enjoying it so far btw... slightly annoyed because I decided that with this one I'd be sensible and go for a tank as my starting character, then it turns out the first proper party member you get is one. So I panicked and spent a few points on dual wield abilities before realising I was drunk and being an idiot and anyway Al's a bit annoying. Wasted points though...![]()
oh god. i hate that shit. Skills that increase enemies' aggression towards you? whack. It's a stupid bloody development.
Pretty much essential for a party-based tactical RPG I would say!
Eh? You're joking. It's stupid. There have been tactical party-based RPGs for donkey's years without this. Is it a WOW thing? (I've never played it.)

I think WoW, Everquest et al have given a name to the trope and expanded on it's use, but it has existed in some form in party-based RPGs with a tactical bent for a while.
You have heavily armoured characters with which to engage the enemy head-on and support characters (mages/healers/rogues) with light armour that can't take much punishment, but deal out damage and repair damage done to your team.
Having the ability to actively lure the enemy into engaging toe-to-toe with your plate-clad knight/warrior/whatever, rather than sticking his sword straight through your squishy mage is fine with me.
I think you will find that a lot of games previously did this aggro-roll under the hood with no direct involvement from the player. I prefer it being an active choice.
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I think WoW, Everquest et al have given a name to the trope and expanded on it's use, but it has existed in some form in party-based RPGs with a tactical bent for a while.
You have heavily armoured characters with which to engage the enemy head-on and support characters (mages/healers/rogues) with light armour that can't take much punishment, but deal out damage and repair damage done to your team.
Having the ability to actively lure the enemy into engaging toe-to-toe with your plate-clad knight/warrior/whatever, rather than sticking his sword straight through your squishy mage is fine with me.
I think you will find that a lot of games previously did this aggro-roll under the hood with no direct involvement from the player. I prefer it being an active choice.
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I was proud of how long I lasted though. I'll go back and kill her another day.hmmmm...
this reckons I can run it....
gotta be worth a shot, all the reviews seem to rate the PC version over the xbox one...
Runs fine at a decent res on my laptop. Card is a mobility Radeon 4330, I think.
I do admittedly tend to be pessimistic. But it *will* run, and if you're not that fussed by the graphics settings (let's face it - it's not the prettiest game ever anyhow), it'll be enjoyable. It's essentially equivalent to the minimum spec, but PC min specs are... Well... Let's see how it goes.
