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Dragon Age: Origins

I remember when Morrowind came out, and they offered DLC for free. We'll be paying for official patches next.
 
I remember when Morrowind came out, and they offered DLC for free. We'll be paying for official patches next.

Give it 6 months and you will see some fine free content from amateur modders working the toolset.

I might download it myself and have a play.
 
Yeah I need a good RPG, and I heard you can play a female character and lez up with one of the NPCs
 
Heh - oddly enough I do seem to be on the cusp of a burgeoning girl/gir relationship in my game.

Wasn't really something I strove for, but seemed to develop naturally through my gameplay decisions and interactions with the character which is nice.
 
Yeah I need a good RPG, and I heard you can play a female character and lez up with one of the NPCs

Tell me about it, I'm a sexy bolshy city elf and I'm trying to get into the sexy mage but my righteous sense of justice keeps pissing her off. I fear this is another Mass Effect scenario and I'm going to end up getting off with no one. :(
 
There are millions of dating sims out there that Shippy will translate if you want, you pervs :mad:

You saying you wouldn't?

48f6c3d7769df_featured_without_text_dragon_age.jpg
 
Tell me about it, I'm a sexy bolshy city elf and I'm trying to get into the sexy mage but my righteous sense of justice keeps pissing her off. I fear this is another Mass Effect scenario and I'm going to end up getting off with no one. :(

Read somewhere that only the rogue will go girl-on-girl (and only one of the male characters, but can't remember which).
 
Enjoying it so far btw... slightly annoyed because I decided that with this one I'd be sensible and go for a tank as my starting character, then it turns out the first proper party member you get is one. So I panicked and spent a few points on dual wield abilities before realising I was drunk and being an idiot and anyway Al's a bit annoying. Wasted points though... :(
 
Enjoying it so far btw... slightly annoyed because I decided that with this one I'd be sensible and go for a tank as my starting character, then it turns out the first proper party member you get is one. So I panicked and spent a few points on dual wield abilities before realising I was drunk and being an idiot and anyway Al's a bit annoying. Wasted points though... :(

I'm new to this high fantasy enchanted cod piece nonsense and I'm perplexed as to what a 'tank' character is, I've seen the term bandied about a couple of times.
 
A tank is designed to draw enemies and hold them... Basically you have abilities that increase the aggression (or aggro) they 'feel' towards you so that they attack you rather than another party member. Conversely a high damage character will draw large amounts of aggro when they hit, but are poorly protected. What you want is one ultra tough guy in the middle of it all taking all the hits, whilst you micro-manage the others to do as much damage as possible without getting too much attention (aided by items that reduce the aggro). The guy in the middle is the tank.
 
oh god. i hate that shit. Skills that increase enemies' aggression towards you? whack. It's a stupid bloody development.
 
*sigh* this thread saddens me. I want the epic fantasy role-playing world, but I don't want to have to dedicate the amount of life required to get proper enjoyment out of it.

When's FFXIII out? I like JRPGs because they're linear.

The Last Remnant will have to keep my attention for now.
 
No, I agree. While the tank/dps/healer thing may work great for WoW, it's somewhat aggravating (no pun intended) to see that shit in a "proper" RPG. Makes it feel too... Well, "gamey". I don't want to think about the aggro and stuff in games like this. The game, in so many other aspects, tries to be immersive but things like that really kill it.
 
Pretty much essential for a party-based tactical RPG I would say!

Eh? You're joking. It's stupid. There have been tactical party-based RPGs for donkey's years without this. Is it a WOW thing? (I've never played it.)
 
Eh? You're joking. It's stupid. There have been tactical party-based RPGs for donkey's years without this. Is it a WOW thing? (I've never played it.)

I think WoW, Everquest et al have given a name to the trope and expanded on it's use, but it has existed in some form in party-based RPGs with a tactical bent for a while.

You have heavily armoured characters with which to engage the enemy head-on and support characters (mages/healers/rogues) with light armour that can't take much punishment, but deal out damage and repair damage done to your team.

Having the ability to actively lure the enemy into engaging toe-to-toe with your plate-clad knight/warrior/whatever, rather than sticking his sword straight through your squishy mage is fine with me.

I think you will find that a lot of games previously did this aggro-roll under the hood with no direct involvement from the player. I prefer it being an active choice.

:)
 
I think WoW, Everquest et al have given a name to the trope and expanded on it's use, but it has existed in some form in party-based RPGs with a tactical bent for a while.

You have heavily armoured characters with which to engage the enemy head-on and support characters (mages/healers/rogues) with light armour that can't take much punishment, but deal out damage and repair damage done to your team.

Having the ability to actively lure the enemy into engaging toe-to-toe with your plate-clad knight/warrior/whatever, rather than sticking his sword straight through your squishy mage is fine with me.

I think you will find that a lot of games previously did this aggro-roll under the hood with no direct involvement from the player. I prefer it being an active choice.

:)

Yeah, it was there in Final Fantasy games going back to the SNES.
 
I think WoW, Everquest et al have given a name to the trope and expanded on it's use, but it has existed in some form in party-based RPGs with a tactical bent for a while.

You have heavily armoured characters with which to engage the enemy head-on and support characters (mages/healers/rogues) with light armour that can't take much punishment, but deal out damage and repair damage done to your team.

Having the ability to actively lure the enemy into engaging toe-to-toe with your plate-clad knight/warrior/whatever, rather than sticking his sword straight through your squishy mage is fine with me.

I think you will find that a lot of games previously did this aggro-roll under the hood with no direct involvement from the player. I prefer it being an active choice.

:)


well yes, you've always had fighters, knights, paladins or whatever - but their use is fundamentally different. They are there to deal damage as well as take it. They're your main physical fighters. And yes, they shield the party in that you stick them at the front while your magic user is muttering under his breath at the back or your thief is hiding in the shadows but their use is not to just soak up damage. You protect your mage by getting him to stand at the back, your thief is protected cos he's really quick and dodgy.. you don't need some stupid idiot leaping in the way of every sword thrust and shouting "look at me, look at me - hey you! your mum!" all the bloody time.

I was (sadly) thinking about this last night. I think my objection to it is that, within the boundaries of a fantasy setting - with magic and gods and elves and all that unrealistic stuff, RPGs have always tried to replicate those worlds in a realistic way. All the Armour Class, rolling a dice to simulate chance, in fact all the rules are there to try to determine the results of actions in a (kind of) believable way. To suddenly have some fella who's only job is to take damage kind of destroys all that. Who's going to pick that job?!?

So yeah, "tanks" have always existed but (for me) the idea has always been for your party to avoid damage in the first place, not have somebody who's job it is to attract it.
 
I don't understand all this tank-talk, but I'm really enjoying DAO. I couldn't tell you how far through the game I am, but I've had it since Friday and have spent well over 24 hours playing it. I'm not really into fantasy stuff, far prefer sci-fi, but it didn't take long for me to get into this.

I don't come from an RPG background (ME is the only one I've really played), and I think it's going to take some time to think more strategically about tactics and whatnot. I'm finding the combat weird, but I'm used to the point and shoot stuff, and tactics for me have never gone further than controlling my squad in ME. I've never played a game like that on a PC, so the xbox controller is all I know - and it's a bit awkward only being able to assign 6 'hot keys' while you keep amassing more and more talents, but hey ho.

I tried to take on a big fuck off dragon for a laugh and died :D I was proud of how long I lasted though. I'll go back and kill her another day.
 
hmmmm...

this reckons I can run it....

gotta be worth a shot, all the reviews seem to rate the PC version over the xbox one...
 
I do admittedly tend to be pessimistic. But it *will* run, and if you're not that fussed by the graphics settings (let's face it - it's not the prettiest game ever anyhow), it'll be enjoyable. It's essentially equivalent to the minimum spec, but PC min specs are... Well... Let's see how it goes.
 
I do admittedly tend to be pessimistic. But it *will* run, and if you're not that fussed by the graphics settings (let's face it - it's not the prettiest game ever anyhow), it'll be enjoyable. It's essentially equivalent to the minimum spec, but PC min specs are... Well... Let's see how it goes.

I need a risk in my life.

And I was playing ADOM previously, so graphics aren't really a deal breaker. :D

We'll see. Thanks for your advice anyway, I know jack shit about this stuff.
 
well, it works. still doing the mage origin... good so far, not really what i expected tbf.
 
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