Urban75 Home About Offline BrixtonBuzz Contact

Dragon Age: Origins

I'm currently around lvl 12 with staff focused area of effect mage, mass paralysis followed up with death cloud, tempest and chain lightning :D I have arcane warrior but am waiting on getting my willpower to 40+ to compensate the mana drain due to fatigue. Not sure whether to eventually equip the star metal long sword or the Yusaris the dragon slayer :D
 
Leliana is an important character in the whole story, not just Origins, but in future games, so don't write her off just yet!
Alright, at this point I do quite love Leliana. She definitely grows as a character. He background chats with other characters are excellent comic relief.
 
I'm currently around lvl 12 with staff focused area of effect mage, mass paralysis followed up with death cloud, tempest and chain lightning :D I have arcane warrior but am waiting on getting my willpower to 40+ to compensate the mana drain due to fatigue. Not sure whether to eventually equip the star metal long sword or the Yusaris the dragon slayer :D
Caiden's shield + Maric's sword as a set give an arcane warrior 5.75 mana regeneration per second. Combined with a few other bits of regen, you have enough to sustain shimmering shield indefinitely.
 
So have been playing a bit everyday and now level 20 and I'm pretty much upto the Landsmeet and am rocking the Helm of Honleath (+2 all atts) with Wade's Superior Dragon Plate set and using the Arcane Warrior Sword Spellweaver (with grandmaster paralyse and lightning runes). With Spellward, Life giver and willpower/magic levels of 47+ I can have Miasma, Arcane shield, death syphon and shimmering shield running constantly with enough mana left over to cast a couple of spells before wading in to hack them up! :D

I'm going to replay with a dual weapon dwarf next (because of plot, and carrying into DA:2 and Inquistion) but I'm toying with the idea of turning both Morrigan and Wynne into Arcane warriors for the lols!
 
I'm just past the Landsmeet and have gone back to kill that stupid dragon. Now it's a stupid dead dragon.

So it turns out that Alistair is a childish dick then. Shouldn't have wasted the romantic subplot on that nobhead.
 
I'm just past the Landsmeet and have gone back to kill that stupid dragon. Now it's a stupid dead dragon.

So it turns out that Alistair is a childish dick then. Shouldn't have wasted the romantic subplot on that nobhead.
I romanced Zevran for a laugh and ended up being quite touched by his hidden depths at the end. I mean, he could have been playing me since he knew I was off to make my heroic sacrifice, but it totally worked on me.
 
I'm just past the Landsmeet and have gone back to kill that stupid dragon. Now it's a stupid dead dragon.

So it turns out that Alistair is a childish dick then. Shouldn't have wasted the romantic subplot on that nobhead.

I'm a lady elf so I chatted up Leliana and tried it on with Morrigan but she's disappointingly straight (hence the replay required). Alastair wouldn't take the hint so I told him to get to fuck and marry the Queen, then buttered him back with gifts (Duncan's Shield and a few "thoughtful gifts" from Bodahn) so he got his bonuses back :D

I'm going to retire Neria and play Awakening, Golems and Witch Hunt with my dorf, as I did first time around - note to everyone to make sure have they have a copy of the bioware files somewhere safe :mad:
 
Now on to Awakening.

Didn't realise it was part of Ultimate so bought a key for it, couldn't add it to the Steam Library, looked up why and then realised it was because Ultmate came with it already. Irritating -- don't know why they don't make it more obvious on the front screen of the game.

The key only cost me a fiver and I'm trying to resell it now but it's the principle of the thing, quite honestly.
 
Ok, finding Awakenings really quite dull and uninspiring so far. Origins seemed pretty well balanced and timed my level progression so that I finished on about lvl 21/22, which worked against the end-game hordes. Then Awakenings gives me some extra levels and runed armour and sends me off to battle small groups of low level mooks. It's dullsville. Meanwhile, storywise, I've gone from rescuing a kingdom to pissing about with small town politics. I increasingly can't be arsed to pick up and play. Shame.
 
If you're planning on playing 2, it's definitely worth persevering with Awakenings. One of your companions (well, two...) is/are in 2 and form a central part of the plot. Understanding how they became what they are in 2 as opposed to what they were in Awakenings is very interesting.
 
I think I'm somewhere near the end of Awakening. In the lair of the Mother.

I've been bored by it, to be frank. It plays like what it is: taking a player that has finished their story arc and extending their story out of nothing more than wish-fulfillment not to let them go. But by the nature of the way games are balanced, it has made the game utterly broken. Your team is just way, way too strong for anything it faces.

In order to justify the admission price, they've had to give you better weapons, better armour, more spells, more skills. But this is loaded onto characters that were already at game-ending levels of effectiveness. Characters that were capable to killing a freakin' archdemon whilst simultaneously taking on an army.

The result is overkill and the death of game balance. In Origins, it was common to die at the beginning, not uncommon to die in the middle and distinctly possible to die at the end. In Awakening, it's been all but impossible to die. The battle is generally ended before it begins.

My character generally just has to go charging into the middle of everything (no chance of losing anything more than 5% health with all the OTT buffs that arcane warrior gives you), hit hand of winter for serious damage to everything close by, freezing that which doesn't die, and wait a few seconds for the rest of the team to finish it off. Even when an armoured ogre grabs my character, it does almost no damage. There's no fear factor in any fight.

The rest of the team are just as lethal. Oghran, for example, generally one-shot kills everything up to serious bosses with his runed-up Chasind Great Maul. Etc etc.

And then there is the story itself. You've just defeated an entire army pretty much single-handed. But now some petty noble thinks he can beat you in a fair fight? Why? I walk into a room and you can't even see me because I am so swirling with buffs. I'm carrying some epic weapon and clad in magical armour. Why the fuck would anything mess with me? And yet here I am sorting out petty arguments and doing fucking fetch-quests for merchants. Ugh! It's too much of a story reset.

So eventually, you get to the saving of Amaranthine. But since I previously saved Denerim, even this feels like an anti-climax. And then onto the Lair of the Mother. Defended by a dragon. That my team killed in about 30 seconds flat without even needing to use potions, because they are just that overpowered. Talk about killing the memory of the difficult dragon fight of Origins.

And don't get me started on the bugs. Just as well that Awakening gives me new overpowered armour and weapons, given that a bug resulted in me losing my (DLC paid for!) equipment from Origins.

Origins was flawed but clever, well-balanced and had a good story. Awakening is just flawed and buggy. Origins, I would give 7/10. Awakening barely makes a 4/10.

And I have been well and truly put off bothering with Dragon Age II.
 
The story is... important. To the overall DA lore. The 'person' you meet at the end, yeah. Super relevant to DAI in particular. This person is also in one of the novels (The Calling). Not that that makes up for you not enjoying the gameplay experience, but... yeah.
 
Back
Top Bottom