Kid_Eternity
Quis custodiet ipsos custodes?
Lava said:Sneaky bastards, keeping tabs on me.![]()
Little do they know I've already pre-ordered it from Play.com for 18 squids![]()

Lava said:Sneaky bastards, keeping tabs on me.![]()
Little do they know I've already pre-ordered it from Play.com for 18 squids![]()


Nah, I have loved Elite, Populus, Civ and several rip-offs for years...Psychonaut said:cant you get someone with broadband to d/l it?


Doesn't the blurb say they have designed it to be 'moddable' which should mean that there will various user-made scenarios around fairly soon?Psychonaut said:On the downside, the inclusion of some conquest-type scenarios would have made the package seem more complete, its obvious theyre holding material back for add-ons. Taking the piss imo. If a costly expansion is blatantly premeditated, there has to be a LOT of extra development involved. Id be wanting something pretty groundbreaking if i was a paying customer.
>removes dribble from chin<TeeJay said:Doesn't the blurb say they have designed it to be 'moddable' which should mean that there will various user-made scenarios around fairly soon?


TeeJay said:I'm sure someone will make a "glorious world-wide anarcho-socialist revolution" scenario for the oppressed working class gamers out there.![]()
They could have jugglers and unicyclists as the civs unique unitsKid_Eternity said:I've always wanted to see something like that in Civilisation! No idea how they'd model it and get it to work gameplay wise while being accurate to the ideology though...

Well you could replace one of the "religions" with anarcho-communism, and change all the unit names and techs for one of the nations/factions to appropriate revolutionary ones. Your job would then be to liberate the whole world from the clutches of capitalism, using an ideologically pure route.Kid_Eternity said:I've always wanted to see something like that in Civilisation! No idea how they'd model it and get it to work gameplay wise while being accurate to the ideology though...
http://www.somethingawful.com/articles.php?a=3279The Polish: Long have these hardy people existed in the unfavorable location between Germany and Russia, and have been overlooked as a major player in European history. Although much was destroyed in WWII, these proud people have outlasted the worst conditions and persevered with nothing more than potatoes and polka music. They are even America's third biggest ally right now in the fight against terror in Iraq. That tells you something!
Special Unit: Polka band. Replaces the archer. This unit has a special attack that can lower the culture of any city it enters.
Leaders: King Paskiewicz (seductive, warlike), John Paul II (religious, seafaring).
The Canadians: The Canadians have a long and rich history, going back as far as the age of discovery when the French fur trappers landed and refused to speak other language even though they were totally outnumbered. Then came the revolutionary war and Canada became the refuge for England, keeping the culture and even a picture of the Queen on their coinage. This was replaced by the loon bird when it became the new ruler of England. Then, the Kids in the Hall made some great sketch comedy, making Canada a valid country.
Special Unit: The Mounties. Replaces the cavalry unit. This unit can't attack but it looks pretty cool.
Leaders: Bryan Adams (cultural, warlike), Wayne Gretzeky (puck handling, slap shots).
The Tibetans: We are adding the Tibetans as a playable civilization just because they've been around for thousands of years. Although they don't produce any goods or have a national army, they can make those cool designs out of beads, and that's got to count for something. This civ gets a special religion bonus that keeps all your cities happy, but they have a weakness against Communism, and the space program.
Special Unit: Monk. Replaces warrior. This is the only unit allowed to be built by this civilization. They can't attack or defend and can be destroyed simultaneously when stacked.
Leaders: Dali Lama (religious, cultural), Beastie Boys (humor, rapping)
TeeJay said:Well you could replace one of the "religions" with anarcho-communism, and change all the unit names and techs for one of the nations/factions to appropriate revolutionary ones. Your job would then be to liberate the whole world from the clutches of capitalism, using an ideologically pure route.
I have only played Alpha Centauri which is similar, but not identical to, the Civ games. I am also not an anarchist, so I feel reluctant to speak on behalf of the ideology.Kid_Eternity said:Yeah but how would it work? With other systems you direct what happens, how would a game model a playable version of Anarchism?
Kid_Eternity said:Can't you toggle the option to end turns once you've done all you can like in Civ 3?
It's on the main (first) tab of the options screen - tick/untick the 'wait at the end of turn' thing. As soon as all units are down to zero movement, the turn will end automatically.Stigmata said:If you can I haven't found the option yet- annoying as it really disrupts the flow of the early game.
