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Civilization IV

Despite its flaws, Alpha Centauri was the best game ever, and the reason I got a third for my degree :D It had so much atmosphere and was inspiring, which is just what CivIII lacked.
 
never realised the existence of alpha c or 3 or 4; i used to play the original on my amiga for hours, but never got the second one being put off by the diagonal layout and concerned that if i did get into it again it would take over my time.

was alpha c back to up and down? what was the score with it, was it on another planet?
 
I think Civ 3's main flaw was the interface. It did seriously lack atmosphere, but in the end the interface was what irritated me the most.

But it had culture, and thereafter I couldn't play any other Civ game, no matter how great Alpha Centauri is.

Civ3 had a lot going for it that I, who had finished Alpha Centauri at Transcend (played pretty much non-stop for a long-weekend, started at 16h00 on Friday, ended 02h00 on Monday :D ) started my first game at Regent level, and it whooped my isolationist ass. Civ3 is a lot smarter.
 
Bob_the_lost said:
It's well you ask, in my day you'd spend the evening listening to beethoven on the gramaphone, none of this drum and bass rubbish...
yeah, should've expected that from someone; i'll rephrase:

what is the thing on civ3/4 reffered to on this thread as culture and how does it make the game much better?
 
In civ 3 you get culture, if you've got bugger all culture your city can only use the directly adjacent squares for food etc. Once you get a tiny bit then you get the normal adjacent + 8 squares, and as you get more culture the effects spread further. It also helps define where your nation starts and ends, you can't build cities in someone else's area of effect etc.

It's a very nice touch.
 
It's like AC's borders, but all grown up.

The more culture you have, the further away from your cities your borders stretch (each town has individual culture and individual borders).Use it to steal resources from your opponents, by building a town as close as possible to the resource and making it expand as quickly as possible, until the square thinks more of your culture than your opponents, and becomes part of your territory. Also, inside of your territory your opponents can't use your roads, and vice versa. You can take territory by a solid front of military units, but I've never done so - not my style.

Above and beyond territory, the higher your total culture, the more people will resist foreign invaders (and resisters are way harder to deal with than Civ2 partisans) and the less people will resist you.
 
you dont have to use spies to incite a revolt in nieghbouring cities
if a foreign city is right by yours, and you have MASSIVE culture, they'll want to become your citizens anyway
 
Personally I don't bother with culture any more, on Emperor and above the best way to keep up with the AI is total war. Ethnically cleanse any cities you capture through starvation to take care of any resistors, or even better go to war with a bunch of settlers in tow and raize and build new cities as you go.
 
On the higher lower levels, it seemed to run to the space ship victory, higher up the game seemed to finish 'UN leader', so id quit all research and generate wealth - when the voting comes, go back one turn and donate everything to the most friendly civs- this makes them vote for you.

To win on the higest setting (before Conquests/PTW came out) I had to run the smallest map, low barbarians, only 2 opponents, middling geography. Total military focus. Keep restarting to get a good start position. Took fucking ages.
 
Juice Terry said:
Personally I don't bother with culture any more, on Emperor and above the best way to keep up with the AI is total war. Ethnically cleanse any cities you capture through starvation to take care of any resistors

or even better go to war with a bunch of settlers in tow and raize and build new cities as you go.

On a reasonably larger size map, how you ever got together the resources to pull that off is beyond me.

I only ever won on Emperor/Deity by virtue of making the map suitable to my adapted style of play and very much unsuitable to the AI style.
 
the B said:
On a reasonably larger size map, how you ever got together the resources to pull that off is beyond me.

I only ever won on Emperor/Deity by virtue of making the map suitable to my adapted style of play and very much unsuitable to the AI style.
I can pretty much guarrantee domination victory on Emperor level thesedays, provided I have a decent start position, ie bonus food and a luxury near to the capital. I go for large or huge map with default climate and topography. The key is to not build anything but workers/settlers/units during the bc period and make sure you develop the right squares first. Build cities with only 2/3 squares between them. Research straight to Philosophy to get the bonus tech and then on to Republic, revolution and stay with Rep til the end. The only wonders I bother building are Adam Smiths, Theory of Evolution and Hoover Dam. The two TOE free techs slingshot you through Atomic Theory and Electricity and you can't fail to get Hoover Dam then which makes victory inevitable. mwahaha :D
 
Hmm, maybe my failing is that I bother with The Great Library... otherwise, my strategy is actually pretty similar on the big maps.

Asking for a food bonus AND a luxury is cheeky though :p Next you'll want to guarentee you get some iron too ;)


On small maps, deity for example, I just play as the Babylonians and rinse them all with my Bowman and then Swordsmen when they become available.

Alternatively, Persians and Immortals.

On a not so small map, Indians and Elephants often do the trick too.
 
Kid_Eternity said:
I hated playing on big maps in Civ3 bored me shitless, preferred the medium and smaller ones...

Agreed.

And iron is more important than coal. You'll never make it to the point where coal matters if you didn't have iron beforehand.

Railroads require iron and coal ;)
 
the B said:
Agreed.

And iron is more important than coal. You'll never make it to the point where coal matters if you didn't have iron beforehand.

Railroads require iron and coal ;)
are you a yankee imperialist?
 
Bummer, with a release date of 28/10 it won't make the stalls in Pantip Plaza (at ahem 'discounted' prices) before I leave Thailand. Probably just as well, the prev 3 versions have stopped me getting a lot done in life.
 
It'll be about £17 from places like amazon.co.uk or play.com. If you can afford a ticket to east asia, you can afford to do your bit to keep PC gaming going, eh? ... ;)
 
Amazon (via email) said:
Dear Amazon.co.uk Customer,
We've noticed that customers who have purchased Sid Meier's Civilization III: Conquests Expansion Pack are also interested in Civilization IV (PC). For this reason, you might like to know that Civilization IV (PC) will be released soon. You can pre-order your copy for just GBP 24.99 ( 37% off the RRP) by following the link below.
Sneaky bastards, keeping tabs on me. :mad:

Little do they know I've already pre-ordered it from Play.com for 18 squids :D
 
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