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Civilization : Beyond Earth

Yeah.. disappointing. A Civ 5 Mod. Anything new and interesting isn't all that new or interesting.
 
Had a game over the weekend, all 412 turns - what a bloody stupid number. As said above, its basically Civ with a space skin, nothing particularly interesting added, and the other chiefs were all fucking annoying. If I heard the African dude tell me one more time that 'no village was ever ruined by trade' I'd have had to invade the fucker just to shut him up.
 
I've tried and failed to get into a second game, uninstalled it and bought tropico 5 instead, for about £10 more than I wanted to, had been waiting for a sale but I cracked. Shame cos it could have been interesting if they'd done more with it / really made a different game.
(VP - in tropico 5, your character is by default female, which I though was interesting in reference to a bit of the conversation on the gamergate thread)
 
I think I might have bought Tropico when it was on sale a while back. All my impulse steam purchases seem to blend into one though, so I might be misremembering :D
 
I think I might have bought Tropico when it was on sale a while back. All my impulse steam purchases seem to blend into one though, so I might be misremembering :D

I don't think tropico 5 has been on sale yet, but 3 & 4 are on steam and they will have been, it's a nice resource management game, not too complex, enjoyable, but not worth £35 really.
 
Why have one affinity when you can have all 3?

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So on the highest difficulty setting I was able to complete every tech in the web, get 18/15/15 affinity, complete 3 virtue trees and win a transendence victory all with out doing anything to impede the AI from wining. I think this game needs some balancing.
 
My problems with BE trade is so overpowered that the only viable viable gambit on the tech route is depots,boats then miasma fences that gives you the quest option to make convoys invincible to aliens.anything else and you are soon lagging behind.

The wierd decision to get rid of allowing players to name their units, flavour fluff like that added to the story telling narrative and ultimately replayability.

The staggered start, nice idea but gives the early AI a buff over the later arrivals, and the landing sequence replaying 10 time soon looses its appeal.both aspects can be turned off thankfully

blandness of terrain tiles especially difficulty distinguishing hills from lowlands persist as do the permaswarms that spawn from nests but randomly shuffle around without really causing any sense of danger. In civ 5 barb swarms could trash your infrastructure here they just wander aimlessly ouside your boarders once fences are up,only posing a danger to explorers

minor bases spawning close to valuable resources, not sure if this is due to the AI routine using the same decision making process as the regular ai in colony placement but several times a optimal settlement site has been cockblocked by some clowns offering to trade 2 gold and 2 beakers...GET OFF MOI MOON!!!
 
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I see it is, not for the first time, on sale @ £15.50 with that expansion (whatever it's called. The one that people seem to think has greatly improved it).

It's been a crap few weeks for iOS gaming, so I feel as if these are potentially available pennies.

Any more recent thoughts?
 
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