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Calling the older Games Workshop nerds....Bloodbowl!

I got invited to the Beta for the Android tablet version, or I was meant to... I think my half cut down, never used it, don't want to Google+ page scared off the devs so I never got the damn thing :(

Anyway, another 2 weeks until its released supposedly.

Newsletter #16 - Calling all Android users!
Hello everyone!

If you have an Android phone or tablet, and are interested in Beta testing Talisman: Digital Edition then we need your help!

We are hoping to release the Android version at the end of this month and we are going to run a week or two of Beta testing before release.

If you are interested in helping, then please send an email to [email protected] with details of your Android device.

Testing requires you to have a Google+ account, so please only apply if you have one. You can create one just for this testing if you wish.

Thanks for reading.

edit: dammit I misread the last 2 posts... nothing to see here
 
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Um, Talisman DE isnt Blood Bowl. But yeah, they're beta testing Talisman for Android now. I'm on the beta but can't be arsed at the moment really.
 
I keep checking daily. :mad:

Any day now, apparently...

Been getting into it again lately. I guess the digital version on tablets is completely new to those who have macs.

Heh me too...very interested to see how this plays. Space Hulk was very novel at first but then did start to feel a little clumsy to play...
 
Heh me too...very interested to see how this plays. Space Hulk was very novel at first but then did start to feel a little clumsy to play...

Have you played the pc version? Although not without its idiosyncracies it beats all the die rolls and remembering every bloody rule when you need to of the table top endevour. Of all the fantasy board game ports it works better than the original imo. Or rather it works the same but without all the die rolling graft but still feels you're playing the thing despite that element missing iyswim.
 
I'll end up getting it although there's only 2 playable teams with four more addable with DLC. What about the other 17? :D Let me know what it's like if you get it.
 
It was three quid so thought why not? It's decent, much like the game I remember playing twenty odd years ago.
 
I've got an old version on the downstairs mac. Played it once. Should probably delete it. I don't like sport, I don't like american football and I foolishly downloaded this because orcs.

fuck that. Back to spacehulk
 
It's more fighting than sport; especially for a bashy team like the orcs. Like people who play dominoes down the pub it's more about the beer than the dominoes.

I loathe sport and american football. I like tactical board games though.
 
Orcs are regarded as the best team to start out with. I take it you've downloaded living rulebook 5?
Yes. Basics seem to be doing my less risky moves first. Concentrated on buying rerolls and apothecaries.

Only making two dice blocks. And when receiving forming an X huddle around the ball carrier.

I tried Skaven too. Easy to score a try with the dodgy gutter runners then the team got wiped.
 
I wouldn't worry as much about apothecaries with a strength team. one can be handy but they're mainly for the agility teams who are fucked without them. rerolls are important. Fan factor too when initially creating a team as you can't buy any later on and it gives you more winnings.
 
I didn't know about fan factor. Didn't bother with it or cheerleaders. Thanks for the advice.

I've found the apothecaries useful. Avoided a lot of deaths so far. What do you think about trolls? Seem unreliable?
 
I didn't know about fan factor. Didn't bother with it or cheerleaders. Thanks for the advice.

I've found the apothecaries useful. Avoided a lot of deaths so far. What do you think about trolls? Seem unreliable?
Yeah cheer leaders and coaches you can forget about, they both literally affect one of twelve (iirc) kick off roles.

Fan factor you build over time but it's useful to start out with as much as you can as it affects post match funds coming in. You can only buy it when you roll the team. Tbh I'd spend money on that rather than an apothecary and just let players die. Chances are when starting out you'll be able to buy an apothecary for the match with inducements and it only really becomes important to have one on the payroll when your team has developed a bit to protect your skilled players. Deaths are quite rare especially for teams with higher armour value. If you've experienced a couple you're having terrible luck but I'd just let die and buy again from winnings.
 
The high strength dumb players have their uses but are really unreliable. Again I wouldn't initially roll a team with one but they have their uses on the line of scrimmage if you fancy buying one later.
 
Don't ever waste a reroll with a troll or similar if they have the loner 'skill'. you'll burn through them for nothing.
 
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