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Best CRPGs Ever...

It's slightly more towards where you choose what characters you want and control a party and deal with their stats, spells, etc. Resident Evil is more of an arcade game, not sure about fallout, Zelda has RPG elements (i.e. its set in a fantasy world) but I would class it as an action-adventure game rather than an RPG as such.

In zelda you are zelda, you don't choose whether to be an elf, a dwarf or a human, or a wizard, warrior or thief.
 
Eye%20of%20the%20Beholder%20(DOS).jpg
 
Ultima IV. For a change, your actual behaviour apart from killing things affected you and the world.

Also came with a nice tea-towel map.
 
I've always wanted to play the Ultima games, but when they were coming out, they were just that bit too good for the Amiga in terms of memory, you needed a hard drive, and since having my own PC I've never been able to find a decent downloadable version of any of them...
 
What was amazing about DM, and EOTB (but DM was a bit better) was the atmosphere. They really were quite terrifying at times.

indeed, I remember playing it with a group of mates taking turns, even if the 'oh noes, mummies, eat the fungi, etc' back seat playing did get a bit intense, I wonder what happened to FTL who made it. I loved Oids by them as well.
 
I'm still playing ADOM !!
level 26 Gray Elven Wizard who can't get past the Tower of Eternal Flames and it's doing my head in.
Been playing it for about 10 years and only ever completed it once.

I DO have a girlfriend, honestly, and she's real, not made up you know.
 
I'm still playing ADOM !!
level 26 Gray Elven Wizard who can't get past the Tower of Eternal Flames and it's doing my head in.
Been playing it for about 10 years and only ever completed it once.

I DO have a girlfriend, honestly, and she's real, not made up you know.

You, sir, win my all-time award for 'playing a game above and beyond the call of duty'.

:cool::cool::cool::cool:
 
fuck acronyms - i still don't understand what an rpg is - i had it explained to me and it just seems to be 'any game that isn't a fighting tournament type game or a racing or sports game'

Since others have asked previously, the C stands for Computer, to distinguish it from the pen & paper (or should I say character sheet), and multi-sided dice (often a whole box of different shaped dice) format that originally defined the games (often under brand names such as Dungeons and Dragons, Middle Earth Role Playing etc. for fantasy versions, there were also sci-fi and alternate world formats) that are, have, and will be played by groups of people the world over.

RPG - Role Playing Game (obviously!) - the defining factor is really about character development, you decide to play a particular character with certain skills, characteristics, and morals - and then play the game true to how you think the character you have made up would behave. The player character is central, and the aim is to play the role you have chosen - a bit like acting.

There can be (often numerous) shoot-em-up elements in an RPG game (although true to Dungeons and Dragons role playing it's often turn based - one turn lasts a certain amount of time and allows you to perform one action or part of an action - the best computer RPGs let you choose between turn based or FPS style combat), but it shouldn't detract from the main thrust of the game, which is for your character to become the type of character you want them to be. In a good RPG this will impact heavily on the storyline and resolution of quests (which should be able to be resolved in numerous different ways depending on your character's morals, or ignored, as you see fit).

Where an FPS will for example put you in the role of a soldier whos aim is to take command of an enemy military base, an RPG will let you decide which side you want to take, and with some consequence if you act out of character - and the game will develop accordingly.

It's a format that doesn't always translate well into computer games - in the original pen & paper sitting around a table with a can of beer format you had a person who ran the group who could make decisions on the fly about how character A's actions impacted on the plot both in the longterm and short-term, and could devise stuff on the spot - obviously a computer game is always going to be more limited, because not every action can be programmed for in an interesting and novel way - which is why freeform games where you can just wander all over without being limited to a certain number of locations, such as Fallout 3 and Morrowind are so popular.

When a game manages to do it well, with freeform exploration and multiple different possible interactions and multiple endings depending on your actions (if you even bother to follow the storyline), it is quite a triumph of programming and a very big project, the aim being to make a world where you can do anything and go anywhere, with any set of morals, and any or no plan - which is why those games score high on my scale, because they plonk you as your chosen character down in a fantasy world without dictating to you who you are, what you have to do, how to do it, or where to go next - in all of those games you can just say bollocks to the plot (thanks for writing it, I may come back to it in a month or so), I'm going to wander out into this landscape, find a lake*, go fishing and trade fish for medicine and weapons. Until I get bored with that and want to do something else.

*or alternatively, decide to break into people's homes at night, murder the occupants, rob everything they have, and become leader of some criminal faction.

*or alternatively, find work at the nearest tavern, make an honest living, and buy a humble abode somewhere.

*or alternatively, go and find your father/slay the dragon/cure the plague/put down the rebellion/support the rebellion/save the world/destroy the world.

It's the "or alternatively"s along with the central role of the character that you decide to play that makes an RPG an RPG.
 
Good post Epona - it also encapsulates perfectly why the Zelda games were never RPGs, despite what Dave reckons.

:p


In fact, I would go further and posit that JRPGs on the whole are not true RPGs.

You are generally forced to play one or two fixed characters with pre-scripted personalities and morals and regardless of side-quests, the story is usually very linear with no alternative paths for reaching a conclusion - generally no alternate conclusions either!
 
Since others have asked previously, the C stands for Computer, to distinguish it from the pen & paper (or should I say character sheet), and multi-sided dice (often a whole box of different shaped dice) format that originally defined the games (often under brand names such as Dungeons and Dragons, Middle Earth Role Playing etc. for fantasy versions, there were also sci-fi and alternate world formats) that are, have, and will be played by groups of people the world over.

RPG - Role Playing Game (obviously!) - the defining factor is really about character development, you decide to play a particular character with certain skills, characteristics, and morals - and then play the game true to how you think the character you have made up would behave. The player character is central, and the aim is to play the role you have chosen - a bit like acting.

There can be (often numerous) shoot-em-up elements in an RPG game (although true to Dungeons and Dragons role playing it's often turn based - one turn lasts a certain amount of time and allows you to perform one action or part of an action - the best computer RPGs let you choose between turn based or FPS style combat), but it shouldn't detract from the main thrust of the game, which is for your character to become the type of character you want them to be. In a good RPG this will impact heavily on the storyline and resolution of quests (which should be able to be resolved in numerous different ways depending on your character's morals, or ignored, as you see fit).

Where an FPS will for example put you in the role of a soldier whos aim is to take command of an enemy military base, an RPG will let you decide which side you want to take, and with some consequence if you act out of character - and the game will develop accordingly.

It's a format that doesn't always translate well into computer games - in the original pen & paper sitting around a table with a can of beer format you had a person who ran the group who could make decisions on the fly about how character A's actions impacted on the plot both in the longterm and short-term, and could devise stuff on the spot - obviously a computer game is always going to be more limited, because not every action can be programmed for in an interesting and novel way - which is why freeform games where you can just wander all over without being limited to a certain number of locations, such as Fallout 3 and Morrowind are so popular.

When a game manages to do it well, with freeform exploration and multiple different possible interactions and multiple endings depending on your actions (if you even bother to follow the storyline), it is quite a triumph of programming and a very big project, the aim being to make a world where you can do anything and go anywhere, with any set of morals, and any or no plan - which is why those games score high on my scale, because they plonk you as your chosen character down in a fantasy world without dictating to you who you are, what you have to do, how to do it, or where to go next - in all of those games you can just say bollocks to the plot (thanks for writing it, I may come back to it in a month or so), I'm going to wander out into this landscape, find a lake*, go fishing and trade fish for medicine and weapons. Until I get bored with that and want to do something else.

*or alternatively, decide to break into people's homes at night, murder the occupants, rob everything they have, and become leader of some criminal faction.

*or alternatively, find work at the nearest tavern, make an honest living, and buy a humble abode somewhere.

*or alternatively, go and find your father/slay the dragon/cure the plague/put down the rebellion/support the rebellion/save the world/destroy the world.

It's the "or alternatively"s along with the central role of the character that you decide to play that makes an RPG an RPG.
thanks for that!
i get quite impatient with protracted storylines and long cutscenes - sometime i just want them to hurry up and tell me who to kill
 
Don't play Lost Odyssey if you value your sanity. Horribly mawkish to the point you will want to kill yourself.
 
can I just say how much I'm enjoying final fantasy IV on the DS?

It really is rather good.
 
I'm still playing ADOM !!
level 26 Gray Elven Wizard who can't get past the Tower of Eternal Flames and it's doing my head in.
Been playing it for about 10 years and only ever completed it once.

I DO have a girlfriend, honestly, and she's real, not made up you know.

good. you (or anybody really, I'm not fussy) can give me some hints then. I've just started playing this and I have got some questions...

can you make it full screen?

how do you execute commands like "\Cw"? Every time I try it it accepts "\" as a command.

I've got some bits and pieces... how do I sell them?

How do I tell what the different items are? (I've got a "mottled potion" and a "tin wand" and a "steel wand" but no way of finding out what they do)

I went into this cave and went down to the 2nd level. When I came back up the stairs the 1st level was completely different to before! How does that work?

Can I tell if something has seen me? I've got quite a good sneak skill but don't know how to use it....
 
Oh and a vote for Fallout 1 and 2 here, not as graphically good as fallout 3, but better characterisation, and stuff you do in one town/place/vault can have a huge effect on other places in the world, etc.

I have high hopes of the fallout in Las vegas game coming out next year being what fallout 3 (which I did really like, but) should have been (i.e. it's got a lot of the original fallout team working on it).
 
Oh and a vote for Fallout 1 and 2 here, not as graphically good as fallout 3, but better characterisation, and stuff you do in one town/place/vault can have a huge effect on other places in the world, etc.

I have high hopes of the fallout in Las vegas game coming out next year being what fallout 3 (which I did really like, but) should have been (i.e. it's got a lot of the original fallout team working on it).
Agreed, I loved the original Fallout games. Unfortunately I have lost my Fallout 2 CD, wanted to replay it to remind me what Fallout 3 could have been - not that it isn't a fantastic game in its own right mind you, to my mind it struck a good (and extremely popular) balance between RPG and FPS, I just personally would have preferred it to be a bit more RPG! Also really looking forward to Fallout: Vegas.

Am back to Morrowind at the moment, just downloading loads of mods to alter some of the more annoying features of the game and also Tamriel Rebuilt - having played it for a bit unmodded yesterday I am reminded how much better it is than Oblivion.
 
Let me know what you think of Tamriel Rebuilt- it's still technically a beta although it's fairly polished. The big main quest hasn't been implemented yet (it'll be epic though, when it's done).

Deus Ex counts as RPG right?
 
oi! I didn't resurrect this thread in order to have people talk about the actual subject. I resurrected it in order to get some questions about ADOM answered.... :mad:
 
Morrowind for me for its sheer lack of any restraint on how you wanted to play the game, followed by KOTOR 1 which was by far the best Star Wars product of any kind (including films) released since X-Wing.

Other than those, I would say FFVII though its unequalled (in terms of the series) brilliance have prevented me playing any other FF game because they are by comparison rubbish.
 
Let me know what you think of Tamriel Rebuilt- it's still technically a beta although it's fairly polished. The big main quest hasn't been implemented yet (it'll be epic though, when it's done).

Will do! My game still works having installed it and loaded the data file which is always a good first step :D I'm looking forward to heading over there.

oi! I didn't resurrect this thread in order to have people talk about the actual subject. I resurrected it in order to get some questions about ADOM answered.... :mad:

Surely you'd be better off googling for a manual, hints and tips, or a walkthrough, rather than asking here :p
 
It's slightly more towards where you choose what characters you want and control a party and deal with their stats, spells, etc. Resident Evil is more of an arcade game, not sure about fallout, Zelda has RPG elements (i.e. its set in a fantasy world) but I would class it as an action-adventure game rather than an RPG as such.

In zelda you are zelda, you don't choose whether to be an elf, a dwarf or a human, or a wizard, warrior or thief.

agreed...cept.. you're not Zelda.. you're Link :)

and you're still playing a role.. even if you can't actually choose which role...
 
The first RPG I ever completed was Ultima Underworld II - Labyrinth of Worlds. It was fantastic. So atmospheric (as I remember it). Being deep in the bowels of the castle and stumbling on strange rooms or strong beasts far beyond by means. The fantastic variety of the worlds you travel to. Interesting characters who change over the game. I've not had a similar experience with any other game.
 
Good post Epona - it also encapsulates perfectly why the Zelda games were never RPGs, despite what Dave reckons.

:p


In fact, I would go further and posit that JRPGs on the whole are not true RPGs.

You are generally forced to play one or two fixed characters with pre-scripted personalities and morals and regardless of side-quests, the story is usually very linear with no alternative paths for reaching a conclusion - generally no alternate conclusions either!

What about Eye of the Beholder and so on? I know you can't really do anything you want, but you do create characters, name them, choose their race, alignment etc.

I love alignments. :cool: They're so applicable to real life. I want to do a poll where people choose their alignment but I fear I would be laughed out of town.
 
And I'm shocked that I'm the only person to have mentioned Dungeon master :(

Dungeon Master was fucking ace. I loved it. Could complete it in like four hours after a while.

Chaos Strikes Back was really tough if you remember the sequel. Think I sat up non stop for like three days completing that.
 
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