FridgeMagnet said:
Triple red shells.
Ownage.
http://xkcd.com/290/
bouncer_the_dog said:
Can echo the sentiments expressed to the RCP10 in Goldeneye. The mechanical screech of death.
Not to mention multiplayer with power weapons, especially in the caverns - quick blast from the RPC will go through a door and total the dude who's trying to kill you
bouncer_the_dog said:
But let us not forget the Klob. Considered the worst weapon in Goldeneye there was nothing more satisfying than Klobbing an opponent to death to prove your complete mastery of all Goldeneye weapons.
Killing someone with the double klobb was ridicuously satisfying; killing someone with a klobb in multiplayer was such a rare event that we turned it into a drinking game - if someone took you out with one, you had do down as many fingers as the number of kills you made in the game.
bouncer_the_dog said:
Also the Flak 88 in Company of Heroes is awsome. Especially if you plant a machinegun nest and a bunker nearby to mow down any pesky infantry assaults on it. Pure carnage as it blasts your opponents to smithereens!!
Build 88
Surround with sandbags (with a small opening plugged with barbed wire for when your pioneers need to repair it)
Bunker on each corner
Barbed wire around all that
Tank traps to stop enemy tanks driving up to it and knocking down all these defences
Takes a while to set up, but makes it nearly impregnable to almost every sort of assault; if you get the sandbags close enough to the 88, you don't get splash damage from artillery so even a howitzer barrage won't destroy it. Barbed wire around the complex means pesky airborne troops can't get close enough to use satchel charges

My fave tactic is to build it quite far back; let the allies think they're winning by keeping your reinforcements held back or at the flanks, they'll generally attack with a tank phalanx using artillery and airborne on your fortifications. As soon as their tanks get within attack range, the 88 will start to pummel them, they'll drop a bunch of paratroopers on it - keep a squad of Iron Cross dudes or an MG42 nearby if you don't have the bunkers yet - and will either retreat or persist when their tanks start getting fucked. Then just bring in your tank STuG reserves, finish off the tanks and use pioneers with flamethrowers to finish them off
Doesn't always go according to plan, admittedly...
